LEGO Indiana Jones 2 The Adventure Continues Creator Guide Nintendo Wii (but info should apply to PS3 and 360 versions also) Authored by brent6980 Version 1.1 Purpose: The purpose of this guide is to provide a quicker reference (as opposed to waiting for load times) of what is contained in each theme in the Level Builder of LEGO Indiana Jones 2, while providing info on how each object is used. I also briefly cover the Build Your Own Adventure area. How To Use This Guide: Each section in the contents is assigned a tag (#XXXX). Use the find command (Ctrl+F on most PC browsers) and enter the tag. For example, to go directly to Raiders Of The Lost Ark theme, type in #RAID. There are several instances where two or more objects are contained in the same selection, cycling through the choices. In these cases, they are listed together, without a double space. Other times multiple colors of objects are available. These choices are listed in parentheses, as part of the name or at the beginning of the description. When I use the term, enemies, I am referring to the choices found on the Characters menu, except when referring to the title of Mola Ram's menu title. Other instructions are given as needed. Contents I. Intro/Info.................................(#INFO) II. Basic Menu Design..........................(#MENU) A. Construction Worker (Objects) B. UFO (Landscaping) C. Mola Ram (Enemies) D. Enemy Boxer (Baseplates) III. Commons (Objects And Info For All Themes)..(#COMM) IV. Items By Theme A. Raiders Of The Lost Ark.................(#RAID) B. Temple Of Doom..........................(#TEMP) C. The Last Crusade........................(#CRUS) D. Kingdom Of The Crystal Skull - Part 1..(#KING1) E. Kingdom Of The Crystal Skull - Part 2..(#KING2) F. Kingdom Of The Crystal Skull - Part 3..(#KING3) G. Bonus..................................(#BONUS) V. Locations.................................(#LOCAT) VI. Glitches/Limitations......................(#LIMIT) VII. Build Your Own Adventure..................(#ADVEN) VIII. Tips/Tricks................................(#TIPS) IX. Legal/Acknowledgements....................(#LEGAL) #INFO I. Intro/Info Intro: This is my first guide to be available to the public. I have written several things down in similar form about different games over the years for my own personal use. Any comments or questions are welcome, just please use the instructions to contact me under Section IX. Note: This guide was created using the Nintendo Wii version of the game. While most of the info should apply to the PlayStation 3 and Xbox 360 versions, there may be a glitch or limitation that is present here and not in those, or vice versa. Info, Part 1: Below, I've listed some abbreviations that I have used throughout this guide: CW: Construction Worker POOA: permanently on, once activated (GS): Green Socket (RS): Red Socket (CR): Crate (item can be hidden in certain objects or to be dropped by a defeated enemy, these items are listed in Section III.) (DG): Can be set to be required to dig (BD): Can be set to be required to build Info, Part 2: Version History - 1.1 Added the missed items Cooking Pot & Cart Wheel under Temple Of Doom theme, removed unused abbreviations, and added Version History 1.0 Mostly complete Info, Part 3: The heart and soul of custom levels (besides your own ideas) will be created puzzles to solve. As Newton's third law says, "To every action there is always an equal and opposite reaction." The Level Builder accomplishes this through the use of Green Sockets and Red Sockets, explained in detail below. Green Sockets: Objects with a (GS), usually a switch, activate a Red Socket object. (e.g. A lever's (GS) is attached to (by stacking on top of) the (RS) of a gate. Flipping the lever opens the gate.) Leaving a (GS) unattached to a (RS) won't do anything, but that could be used for "dummy" switches. Red Sockets: Objects with a (RS), such as a gate or hazard, can be set so a (GS) is needed to activate it. Oftentimes, leaving a (RS) unattached will result in the object being always active. (e.g. In the example above, leaving the gate's (RS) unattached to a (GS) would result in the gate starting out open and remaining that way.) There are some (RS) objects that require a (GS) object to activate it, and I've tried to note which objects those are. Leaving a hazard's (RS) unattached would be useful, if you wanted it always active. Time delay on (GS) and (RS): A time delay can be set on each type of socket from 0:00 to 10:00 (that's minutes and seconds). The (GS) delay is the time from activating the object until the socket is active. The (RS) delay is the time from the socket's activation until the object is active. The times add, also. Examples: -A lever's (GS) is set at 0:03. It's connected to a gate with a (RS) set at 0:00. The gate will open 3 seconds after the lever is flipped. -A lever's (GS) is set at 0:00. It's connected to a gate with a (RS) set at 0:02. The gate will open 2 seconds after the lever is flipped. -A lever's (GS) is set at 0:03. It's connected to a gate with a (RS) set at 0:02. The gate will open 5 seconds after the lever is flipped. (3 from the (GS), 2 from the (RS)) More about (GS) and (RS) usage: A single (GS) could be attached to more than one (RS) to trigger multiple events. (e.g. A lever's (GS) could be attached to the (RS)s of a gate and a saw trap. Flipping the lever would open the gate and activate the saw trap.) Similarly, more than one (GS) could be attached to a single (RS), requiring all to be tripped before the (RS) activates. (e.g. Two levers' (GS)s are attached to the (RS) of a gate. Both levers would have to be pulled, in order for the gate to open.) Lastly, multiple (GS)s can be attached to multiple (RS)s, requiring all of the (GS)s to be triggered to cause all the (RS) items to activate. They can be stacked in any order, and they'll work the same. There may be a limit to the number of sockets that can be stacked, but I haven't found it. Tip: If you are working on a particular section where a (RS) object would be active by the time the player gets there, leave the (RS) beside the (GS). This saves you from having to trip it, plus the (GS) object may be far away or inaccessible. Note: Look for (GS) or (RS) after each object name throughout this guide to find each kind of socket object easily. #MENU II. Basic Menu Design: The main menus are arranged as 8 circles around a main center circle. Under each main heading, I list the choices starting at the top and working clockwise. Those choices are usually listed in rows when selected. A. Construction Worker - Objects (switches, traps, props, etc.) 1. Options (on all main menus) - explained in Section III. 2. Switches - mostly (GS) objects - listed in Section III. 3. Adventure - ladders, ledges, and such 4. Props - mostly cosmetic 5. Special - starting points, exits, etc. - listed in Section III. 6. Bricks - LEGO bricks 7. Fun - bring a little LEGO humor to your level 8. Hazards - mostly (RS) objects B. UFO - Landscaping (create slopes, cliffs, and walls) 1. Options 2. Redo - redo the last undone action 3. Smooth (4 shapes) - create rolling hills and rounded depressions 4. Random Hills - hills of all shapes and sizes, using more than once in a row makes hills on top of hills 5. Flatten - resets landscape back to default 6. Random Cliffs - cliffs of all shapes and sized, using more than once in a row makes cliffs on top of cliffs 7. Cliffs (4 shapes) - create squared off raised and lowered sections, can also be used to make walls 8. Undo - undo the last action (see note in Section III.) C. Mola Ram - Enemies (and also creatures and vehicles) 1. Options 2. Redo - redo the last undone action 3. Vehicles - automobiles and such 4. Characters - enemies to place throughout your level 5. Creatures - attacking and rideable 6. Undo - undo the last action (see note in Section III.) D. Enemy Boxer - Baseplates (large square LEGO plates) 1. Options 2. Redo - redo the last undone action 3. Road Baseplates - one man road crew 4. Complex Baseplates - baseplates preloaded with objects 5. Blank Baseplates - just the large square LEGO plate 6. Undo - undo the last action (see note in Section III.) Note: Baseplates require a flat area of land as large as the baseplate itself. They will not bend to hills you've made, and in fact, will flatten the land automatically upon setting them down. Note: I am not covering the complex baseplates. Personally, I don't use them. #COMM III. Commons: This section is devoted to objects and menus that are common among all themes. A. Options (Gears) Test Level - starts the level from the beginning, to validate (more on that in Section VII.) the level you must complete it using this option Redo - redo the last undone action Player 2 - choose who Player 2 is, the selection varies from theme to theme Camera - choose the camera angle used throughout your level, working on certain sections may require you to change it to get a better view, just remember to change it back to your preferred angle when you're done, the choices are top, upper, plain, or lower in each left, middle, and right (top left, top middle, top right, upper left, and so on) Save Level - saves the level as is, I have found this will not save validation a/o level name, use the Save and Exit from the Exit Builder option on the Pause menu Level Name - name your level using Alpha/Numerics, up to 20 spaces (see Save Level above) Player 1 - choose who Player 1 is, I've included a Players section under each theme in Section IV. listing the choices for that theme Undo - undo the last action, I have found this does not work perfectly, it works for the last few actions effectively B. Items (Crate) - menu of items that can be hidden in certain objects (such as bricks) or equip an enemy so that he drops it when he is defeated Note: Look for (CR) after object names throughout this guide to easily locate those that can be endowed with any of the items on the following list. Nothing - makes most objects (if not all) indestructible, the default on enemies (which can still be defeated, of course) Studs - the default on most objects, objects usually net 1,000 studs if you can collect them all in time, enemies usually net 10,000, and they are automatically added to the stud total (more on this, below, under Stud Target, under Section D.) Shovel - for digging, some objects can be set to be diggable, also melee weapon Dynamite - explosive weapon and for destroying metal objects, prelit, explodes after about 10 seconds Crystal Skull - melee weapon, it has no further purpose within the Level Builder Wrench - for fixing Generator, melee weapon Spear - melee weapon, also can be thrown at enemies, embed in Spear Socket to activate and be able to hang from Staff - (of Ra) melee weapon, it has no further purpose within the Level Builder, it requires an unfocused light source to focus into a beam like the Light Beam object emits Sword - weapon, can be thrown at enemies, required for Rope Switch Machine Gun - rapid fire weapon, also for Shooting Target Book - for solving the Mysterious Puzzle Grenade - explosive weapon and for destroying metal objects, not on a time limit like dynamite Key - use in Winch (Requires Key) Pistol - weapon, for Shooting Target Perfume - throw at an enemy and he will fight the other enemies Black Sleep - throw at an enemy and you can control him/her Bow - works just like a Pistol, only it's a crossbow Torch - mainly for lighting the fuse of Explosive Barrel (in Hazards) Bazooka - weapon that shoots explosives, also for destroying metal objects Bottle - melee weapon, mainly for throwing at and putting out 2x2 Fires, 4x4 Fires and Fire Pits (in Hazards), Fire Pits are not available in every theme C. Switches ((floor) Switch) - found at upper right of CW Menu Switch (GS) - floor switch that must be stood on, some objects are only active while the switch is pressed (e.g. gate is open while standing on it), others are permanently active once activated (e.g. a turret) Lever (GS) - lever switch, permanently on once activated (POOA) Vehicle Pad (GS) - requires vehicle or rideable Creature to drive over/step on, POOA Toggle Switch (Off) (GS) - can be switched on, and back to off Toggle Switch (On) (GS) - can be switched off, and back to on Winch (Requires Key) (GS) - requires the Key item obtained elsewhere, POOA Winch (With Key) (GS) - comes pre-installed with the Key, POOA Shooting Target (GS) - shoot at with gun, bow, etc., POOA Whip Target (GS) - use whip to pull, POOA Pull Switch (GS) - similar in appearance to hanging rope (in Adventure), only active while being pulled, working like the (floor) Switch above Rope Switch (GS) - throw a sword, POOA Spear Socket (GS) - throw a spear, spear embeds and can be hung from to reach greater heights or distances, POOA Mysterious Puzzle - use book in front of, repeat pattern like the popular 80's game Simon, POOA Light Beam (RS) - emits light beam, distinctive because it is a (RS) object and a (GS) object can be used to activate (already on, if (RS) left unattached), use with: Light Sensor (GS) - (silver, gold) light beam activates and is reflected, POOA Generator (GS) - use wrench to fix, POOA D. Special (Gold Stud) - found at bottom center of CW Menu Player 1 Start Point (blue) - place where you want Player 1 to start, light colored "foot" indicates the direction he/she will face Player 2 Start Point (green) - place where you want Player 2 to start, light colored "foot" indicates the direction he/she will face Exit - ends level, open (as in no door, see Player 1 Exit and Player 2 Exit below) Player 1 Exit (blue door) (RS) - same as Exit above, except with locked door, use by itself for locked exit, use with Player 2 Exit below for competitive play, a (GS) object is required open it Player 2 Exit (green door) (RS) - same a Player 1 Exit, except it must be used only with Player 1 Exit as exit for Player 2 for competitive play, a (GS) object is required to open it Silver Stud (10) - loose stud to place in level, worth 10 Gold Stud (100) - loose stud to place in level, worth 100 Blue Stud (1,000) - loose stud to place in level, worth 1,000 Purple Stud (10,000) - loose stud to place in level, worth 10,000 Minikit (RS) - can be hidden with (GS) object(s), can place multiple to be picked up, level ends when all have been picked up Failure Firework (RS) - red firework that displays a message that the player has failed to complete the level (Blue, Green) Success Firework (RS) - use blue only to show a level is complete, use both for competitive play Camera Cut (RS) - use to pan the game camera's view to specific spot (e.g. a switch opens a gate on the other side of the level, point the camera at the gate and connect all three sockets, when the switch is tripped, the game's camera will show the gate opening) (Lava, Mud, Water) Tap (RS) - once active, all ground (across the entire level) lower than the Tap fills, one click's worth of Lava or Mud is deadly, at least 12 clicks down from the Water Tap is required to swim, otherwise player will wade, the highest active Tap supersedes all others Stud Target (orange) (GS) - use for both players' combined stud total Stud Target Player 1 (blue) (GS)- use with green Stud Target below for competitive play Stud Target Player 2 (green) (GS)- use with blue Stud Target above for competitive play all can be set for 100-1,000,000 studs, activates when stud total is reached, use in conjunction with enemies equipped with studs to show icons of the enemies' heads in the center of the screen Item Crate (CR) - for placing items in (3 at a time) Item Stand (CR) - for placing one item on Note: Item Crate and Item Stand do not have Nothing or Studs as choices in the Item Menu IV. Items By Theme: A listing of the items available in each theme #RAID A. Raiders Of The Lost Ark 1. Construction Worker Switches (found in Section III.) Adventure (Ladder) - found at center right Ladder (DG) (BD) - for climbing, adjustable to any height imaginable Ledge - for hanging, can be stacked at a jump up distance, or place at intervals to cover a distance Medium Platform - a platform tall enough to be just out of jumping height for males High Platform - even higher than Medium Platform, just inside jumping height for females Adjustable Platform - adjustable from just above floor height to about nine clicks below maximum cliff height (from default floor level) Horizontal Moving Platform (RS) - platform that moves back and forth Vertical Moving Platform (RS) - platform that drops about a female's jump height, requires a (GS) object to activate, use a non POOA to raise up and down Lift (RS) - adjustable to slightly higher than adjustable platform; a POOA (GS), once activated, raises from just above floor level to set height and back again; a non POOA (GS), such as Pull Switch, raises the Lift set height, where it stays until switch is released; Toggle Switch off = just above floor level, on = set height Whip Point - use whip to swing from Hanging Rope - similar to Whip Point, except pre-equipped with rope Crate Track - short complete section of track with movable crate Crate Track Start - use w/ Crate items below for longer and customizable tracks with movable crate Crate Track Straight (DG) (BD) - open on opposite two sides Crate Track End (DG) (BD) - open on one side Crate Track Corner (DG) (BD) - open on perpendicular sides Crate Track T-Junction (DG) (BD) - open on three sides Crate Track Crossroads (DG) (BD) - open on all sides Tent - indestructible tent that should be in Props Trampoline - bounce to new heights Bridge End - ends of bridge to use in conjunction with Bridge Section(s) below to span long gaps Bridge Section - interconnect with Bridge End(s) above to form bridges Floor Fan (RS) - float on a cushion of air to reach higher places Props - found at lower right Fruit Tree (CR) (DG) - small round tree Small Pine Tree (CR) (DG) - aptly named Pine Tree (CR) (DG) - larger than Small Pine Tree above (Cornflowers, Snowdrops, Daisies, Orchids) (CR) (DG) - Blue, White, Yellow, Orange flowers, respectively (Shrub, Bright Shrub) (CR) (DG) - can't be jumped by male (Dark Leaf, Leaf, Bright Leaf) (CR) (DG) - short plant about the height of flowers above Small Palm Tree (CR) (DG) - aptly named Leafy Bush (CR) (DG) - aptly named Palm Tree (CR) (DG) - larger than Small Palm Tree above Foliage (CR) (DG) - leafy plant Wooden Chest (CR) (DG) - useful for hiding things in Metal Chest (CR) (DG) - useful for hiding things in, requires explosive to destroy Gate (RS) - tall double gates open out or in, depending on direction placed Barrel (Grey, Brown, Sand) (CR) - another useful hiding place for items Skeleton (standing, sitting, laying down, reclining) (CR) (DG) - this one didn't make it through Fence (CR) - wooden fence, can be stacked for taller fence Fierce Archway (CR) - tall open archway with scary face, Gate above can be placed in archway making Fierce Gate Old Wall Section (CR) - short wall section, can be used with Old Wall Corner and Old Wall Arch below Old Wall Corner (CR) - short wall corner, use with Old Wall Section above Old Wall Arch (CR) - short open arch use with Old Wall Section above Shooting Monkey Head (DG) - shoots darts (and studs to lure player closer), indestructible (even when an item is hid in it) Special (found in Section III.) Bricks (4x4 White) - found at lower left (Dark Grey, Light Grey, Sand, Brown) 2x2 Tile - indestructible (Dark Grey, Light Grey, Sand, Brown) 2x2 (CR) (Dark Grey, Light Grey, Sand, Brown) 2x4 (CR) (Dark Grey, Light Grey, Sand, Brown) 2x6 (CR) (Dark Grey, Light Grey, Sand, Brown) 2x8 (Dark Grey, Light Grey, Sand, Brown) 1x4 Arch (CR) (Dark Grey, Light Grey, Sand, Brown) 1x6x2 Arch (CR) Note: All, except 2x2 Tile, contain studs by default. Like nearly all (CR) objects, they can be set to Nothing, and be indestructible when playing. This does mean that custom permanent structures can be built, but each brick must be set to contain Nothing individually. Even using any type of Copy function, the bricks return to the default settings, as all objects do. Fun (Balloon) - found at center left (Blue, Green) Balloon - either can be used alone or together; pop with a gun, bow, explosive, spear or vehicle; see Balloon Reward below for intended usage (Blue, Green) Balloon Reward (GS) - activates when all balloons of matching color (blue balloons for blue reward, green balloons for green reward, despite the misprint in the game; this misprint is not in every theme), automatically set by number of balloons you placed in the level Sprinkler (RS) - shoots water Fan (RS) - spins Turret (RS) - shoots at player, can be destroyed (Green, Red) Light (RS) - lights up, non-functional, otherwise Ramp (RS) - forms into a ramp about 10 clicks high Popper (RS) - pops up, can be used to start a Boulder on a Track (see below) Flipper (Counter-Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Flipper (Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Boulder Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Boulder lands in it, can be used either alone or together, together could be competitive play Ball Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Ball lands in it, can be used either alone or together, together could be competitive play Race Start (GS) - lay this down as a starting position, lay up to eight Race Sections, and then Race Finish, which actually contains the (GS); time to cross each Section can be set from 0:00 to 1:00; similar to races in hubs of main game; can be used with or without a vehicle Goal (Player 1, Player 2) (blue, green) (GS) - use with Ball, number of goals required to activate can be set from 1-10, can be used either alone or together, together could be competitive play Track 180 Turn - semi-circle turn for Boulder Track Track 180 Turn (Reverse) - semi-circle turn the other direction for Boulder Track Track Turn - quarter-circle turn for Boulder Track Track Turn (Reverse) - quarter-circle turn the other direction for Boulder Track Track Slope - straight slope for Boulder Track Track Lift (RS) - raises up and dumps a Boulder onto a Track Ball - use with Goals and Ball Pads Boulder - use with Boulder Pads and Boulder Track Hazards (Saw Blade) - found at upper left Flipping Saw Trap (RS) - saw blade swings up through 180 degrees of motion and back again, kills instantly 2x2 Fire - flame that can be doused with Bottle 4x4 Fire - larger flame that can be doused with Bottle Explosive Barrel - use Torch to light fuse, works like other explosives with a larger blast radius, automatically gives studs Metal Explosive Barrel - use with Explosive Barrel above or with any explosive, such as grenade; automatically gives studs Spear Trap (RS) - leave (RS) unattached for surprise! spears that strike up and kill instantly again and again when walked on; connect (RS) to (GS) to this result: off = spears up, on = disabled trap Pit Trap (RS) - leave (RS) unattached for surprise! pit that opens up and kills instantly when walked on and stays tripped; connect (RS) to (GS) to this result: off = solid, on = pit Horizontal Saw Trap (RS) - saw blade that moves back and forth, kills instantly Vertical Saw Trap (RS) - saw blade that moves up and down, kills instantly Small Shooting Statue - fires darts 2. Mola Ram Vehicles (Little Orange Car) - found at center right Transport Truck (grey) - canvas covered bed Army Jeep (grey) - with mounted gun, can shoot with second player riding Staff Car (black) - long convertible Botanic Dozer (sand) - tiny bulldozer Bike 'N' Side (grey) - with mounted gun, can shoot with second player riding Canyon Truck (sand) - open bed and cab Bicycle (grey) - with saddle bags, foot powered Characters (minifigure, possibly Agent Spalko) - found at bottom center Enemy Soldier (Desert) (CR) - pistol Enemy Officer (Desert) (CR) - grenades Masked Bandit (CR) - sword Bandit Swordsman (CR) - black sword Bazooka Trooper (Raiders) (CR) - bazooka Belloq (Priest) (CR) - staff Colonel Dietrich (CR) - bazooka Hovitos Tribesman (CR) - spear Sherpa Brawler (CR) - pistol Major Toht (CR) - machine gun Enemy Soldier (Sniper) (CR) - pistol Enemy Soldier (Machine Gun) (CR) - machine gun Creatures (Small Spider) - found at center left Small Spider - scares Willie & Mutt and attacks everyone Snake - scares Indiana Jones and attacks everyone Crocodile - attacks and swims Camel - rideable and can attack enemies Horse - rideable and jumps long distances Rat - scares Henry Jones, Sr. & Elsa and runs away 3. Enemy Boxer Road Baseplates (Straight Road) - found at center right Crossroads - sand colored dirt track on green, four-way junction Curve - sand colored dirt track on green, 90 degree curve Straight - sand colored dirt track on green T-Junction - sand colored dirt track on green, three-way junction Track/Road Blend - sand colored dirt track turning to black top on green, straight; not much point, since there are no only blacktop pieces Blank Baseplates (Green Baseplate) - found at center left Green Baseplate Sandy Baseplate 4. Player Choices (in Options, choices to set who Player 1 and 2 are) Indiana Jones - whip Marion (Cairo) - nothing Indiana Jones (Desert Disguise) - whip Jock - wrench Sallah - shovel Sherpa Brawler - pistol Masked Bandit - sword Enemy Soldier (Desert) - pistol Enemy Officer (Desert) - grenades Hovitos Tribesman - spear Bazooka Trooper (Raiders) - bazooka Bandit Swordsman - black sword Satipo - shovel Captain Katanga - wrench Enemy Boxer - nothing Major Toht - machine gun Colonel Dietrich - bazooka Belloq (Priest) - staff #TEMP B. Temple Of Doom 1. Construction Worker Switches (found in Section III.) Adventure (Ladder) - found at center right Ladder (DG) (BD) - for climbing, adjustable to any height imaginable Ledge - for hanging, can be stacked at a jump up distance, or place at intervals to cover a distance Medium Platform - a platform tall enough to be just out of jumping height for males High Platform - even higher than Medium Platform, just inside jumping height for females Adjustable Platform - adjustable from just above floor height to about nine clicks below maximum cliff height (from default floor level) Horizontal Moving Platform (RS) - platform that moves back and forth Vertical Moving Platform (RS) - platform that drops about a female's jump height, requires a (GS) object to activate, use a non POOA to raise up and down Lift (RS) - adjustable to slightly higher than adjustable platform; a POOA (GS), once activated, raises from just above floor level to set height and back again; a non POOA (GS), such as Pull Switch, raises the Lift set height, where it stays until switch is released; Toggle Switch off = just above floor level, on = set height Whip Point - use whip to swing from Hanging Rope - similar to Whip Point, except pre-equipped with rope Crate Track - short complete section of track with movable crate Crate Track Start - use w/ Crate items below for longer and customizable tracks with movable crate Crate Track Straight (DG) (BD) - open on opposite two sides Crate Track End (DG) (BD) - open on one side Crate Track Corner (DG) (BD) - open on perpendicular sides Crate Track T-Junction (DG) (BD) - open on three sides Crate Track Crossroads (DG) (BD) - open on all sides Bridge End - ends of bridge to use in conjunction with Bridge Section(s) below to span long gaps Bridge Section - interconnect with Bridge End(s) above to form bridges Floor Fan (RS) - float on a cushion of air to reach higher places Secret Passage - only short characters, such as Short Round, Maharajah, Mannequin (Boy), and Mannequin (Girl) can crawl through; use two to crawl to one and back again; the game gets unpredictable when more than two are used, it seems to always send you to the closest one, possibly remembering the order they were set down to settle a tie for distance apart Props - found at lower right Fruit Tree (CR) (DG) - small round tree Small Pine Tree (CR) (DG) - aptly named Pine Tree (CR) (DG) - larger than Small Pine Tree above (Cornflowers, Snowdrops, Daisies, Orchids) (CR) (DG) - Blue, White, Yellow, Orange flowers, respectively (Bush, Bright Bush, Desert Bush) (CR) (DG) - similar to Shrub below but can be jumped by male (Shrub, Bright Shrub, Desert Shrub) (CR) (DG) - can't be jumped by male (Seagrass, Light Seagrass) (CR) (DG) - same height as Bush above (Dark Leaf, Leaf, Bright Leaf) (CR) (DG) - short plant about the height of flowers above Small Palm Tree (CR) (DG) - aptly named Leafy Bush (CR) (DG) - aptly named Palm Tree (CR) (DG) - larger than Small Palm Tree above Foliage (CR) (DG) - leafy plant Wooden Chest (CR) (DG) - useful for hiding things in Metal Chest (CR) (DG) - useful for hiding things in, requires explosive to destroy Pot (CR) (DG) - useful to hide to things in, available in 3 different earth tones Cart Wheel (CR) - missing its cart Cooking Pot - not sure what's in it, indestructible Cart Wheel - with the missing cart, forms a ramp characters can climb, ramp see-saws and gives out a few studs when hit on the bottom end, indestructible Chunk Of Metal (CR) (DG) - metal rock that requires explosive to destroy Bin - always contains studs Rocky Outcrop - use with Small Rocky Outcrop below to make larger Rocky Outcrops Small Rocky Outcrop - use by itself or with Rocky Outcrop above Bridge End - ends of bridge to use in conjunction with Bridge Section(s) below to span long gaps, same as what's located in Raiders under Adventure Bridge Section - interconnect with Bridge End(s) above to form bridges, same as what's located in Raiders under Adventure Gate (RS) - single gate, slides up Scary Barricade - matches gate above, two different appearances Special (found in Section III.) Bricks (4x4 White) - found at lower left (White, Light Grey, Dark Grey, Sand, Brown, Mid-Brown, Orange, Red, Dark Red) 2x2 (CR) (White, Light Grey, Dark Grey, Sand, Brown, Mid-Brown, Orange, Red, Dark Red) 2x4 (CR) (Sand, Brown, Mid-Brown) 4x4 Corner Round (CR) (Black, Dark Grey, Sand, Brown, Mid-Brown) 2x8 Plate (CR) (Sand, Brown, Mid-Brown) 4x4 Round (CR) (Sand, Brown, Mid-Brown) 2x2 Round (CR) Note: All contain studs by default. Like nearly all (CR) objects, they can be set to Nothing, and be indestructible when playing. This does mean that custom permanent structures can be built, but each brick must be set to contain Nothing individually. Even using any type of Copy function, the bricks return to the default settings, as all objects do. Fun (Balloon) - found at center left (Blue, Green) Balloon - either can be used alone or together; pop with a gun, bow, explosive, spear or vehicle; see Balloon Reward below for intended usage (Blue, Green) Balloon Reward (GS) - activates when all balloons of matching color (blue balloons for blue reward, green balloons for green reward, despite the misprint in the game; this misprint is not in every theme), automatically set by number of balloons you placed in the level Sprinkler (RS) - shoots water Fan (RS) - spins Turret (RS) - shoots bullets at player, can be destroyed (Green, Red) Light (RS) - lights up, non-functional, otherwise Ramp (RS) - forms into a ramp about 10 clicks high Popper (RS) - pops up, can be used to start a Boulder on a Track (see below) Flipper (Counter-Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Flipper (Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Boulder Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Boulder lands in it, can be used either alone or together, together could be competitive play Ball Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Ball lands in it, can be used either alone or together, together could be competitive play Race Start (GS) - lay this down as a starting position, lay up to eight Race Sections, and then Race Finish, which actually contains the (GS); time to cross each Section can be set from 0:00 to 1:00; similar to races in hubs of main game; can be used with or without a vehicle Goal (Player 1, Player 2) (blue, green) (GS) - use with Ball, number of goals required to activate can be set from 1-10, can be used either alone or together, together could be competitive play Track 180 Turn - semi-circle turn for Boulder Track Track 180 Turn (Reverse) - semi-circle turn the other direction for Boulder Track Track Turn - quarter-circle turn for Boulder Track Track Turn (Reverse) - quarter-circle turn the other direction for Boulder Track Track Slope - straight slope for Boulder Track Track Lift (RS) - raises up and dumps a Boulder onto a Track Ball - use with Goals and Ball Pads Boulder - use with Boulder Pads and Boulder Track Hazards (Saw Blade) - found at upper left Flipping Saw Trap (RS) - saw blade swings up through 180 degrees of motion and back again, kills instantly 2x2 Fire - flame that can be doused with Bottle 4x4 Fire - larger flame that can be doused with Bottle Explosive Barrel - use Torch to light fuse, works like other explosives with a larger blast radius, automatically gives studs Metal Explosive Barrel - use with Explosive Barrel above or with any explosive, such as grenade; automatically gives studs Horizontal Saw Trap (RS) - saw blade that moves back and forth, kills instantly Vertical Saw Trap (RS) - saw blade that moves up and down, kills instantly Conveyor Belt (RS) - slows player down or speeds player up, depending on direction; effect is the same whether it’s actually on or not; cannot move objects across it Rollers (RS) - metal rolling discs; doesn't kill instantly like most traps; tends to fall apart at times, as the base comes out from under it; elevating on the corners of the base seems to help Fire Pit (RS) - fire that can be turned on, POOA, throw Bottle to put out permanently 2. Mola Ram Vehicles (Little Orange Car) - found at center right Army Jeep (grey) - with mounted gun, can shoot with second player riding Short Round's Car (tan) - long convertible with the top up Tractor (red) - you won't be winning any races with this one Mobster Car (black) - black hardtop Tuk Tuk (green & red) - covered trike Scooter (green) - you won't be winning any races with this one, either Characters (minifigure, possibly Agent Spalko) - found at bottom center Thugee (CR) - sword Lao Che (CR) - machine gun Maharajah (CR) - black sleep (hurts, not the normal effect) Maharajah Thugee (CR) - black sleep (hurts, not the normal effect) Mola Ram (CR) - black sleep (hurts, not the normal effect) Pankot Swordsman (CR) - sword Thugee Assassin (CR) - spear Creatures (Small Spider) - found at center left Small Spider - scares Willie & Mutt and attacks everyone Snake - scares Indiana Jones and attacks everyone Crocodile - attacks and swims Elephant - rideable and tramples enemies and things Horse - rideable and jumps long distances Rat - scares Henry Jones, Sr. & Elsa and runs away 3. Enemy Boxer Road Baseplates (Straight Road) - found at center right Crossroads - asphalt road on sand, four-way junction Curve - asphalt road on sand, 90 degree curve Straight - asphalt road on sand T-Junction - asphalt road on sand, three-way junction Blank Baseplates (Green Baseplate) - found at center left Green Baseplate Sandy Baseplate 4. Player Choices (in Options, choices to set who Player 1 and 2 are) Indiana Jones - whip Willie - perfume Short Round - wrench and ability to use Secret Passage Maharajah - black sleep and ability to use Secret Passage, black sleep hurts instead of controls enemy Shanghai Hoodlum - pistol Thugee - sword Pankot Assassin - sword Thugee Acolyte - spear British Commander - bazooka Lao Che - machine gun Village Elder - book Dancing Girl - perfume Mola Ram - black sleep, which hurts instead of controls enemy #CRUS C. The Last Crusade 1. Construction Worker Switches (found in Section III.) Adventure (Ladder) - found at center right Ladder (DG) (BD) - for climbing, adjustable to any height imaginable Ledge - for hanging, can be stacked at a jump up distance, or place at intervals to cover a distance Medium Platform - a platform tall enough to be just out of jumping height for males High Platform - even higher than Medium Platform, just inside jumping height for females Adjustable Platform - adjustable from just above floor height to about nine clicks below maximum cliff height (from default floor level) Horizontal Moving Platform (RS) - platform that moves back and forth Vertical Moving Platform (RS) - platform that drops about a female's jump height, requires a (GS) object to activate, use a non POOA to raise up and down Lift (RS) - adjustable to slightly higher than adjustable platform; a POOA (GS), once activated, raises from just above floor level to set height and back again; a non POOA (GS), such as Pull Switch, raises the Lift set height, where it stays until switch is released; Toggle Switch off = just above floor level, on = set height Whip Point - use whip to swing from Hanging Rope - similar to Whip Point, except pre-equipped with rope Crate Track - short complete section of track with movable crate Crate Track Start - use w/ Crate items below for longer and customizable tracks with movable crate Crate Track Straight (DG) (BD) - open on opposite two sides Crate Track End (DG) (BD) - open on one side Crate Track Corner (DG) (BD) - open on perpendicular sides Crate Track T-Junction (DG) (BD) - open on three sides Crate Track Crossroads (DG) (BD) - open on all sides Floor Fan (RS) - float on a cushion of air to reach higher places Rocky Outcrop - use with Small Rocky Outcrop below to make larger Rocky Outcrops Small Rocky Outcrop - use by itself or with Rocky Outcrop above Bridge End - ends of bridge to use in conjunction with Bridge Section(s) below to span long gaps Bridge Section - interconnect with Bridge End(s) above to form bridges Props - found at lower right Fruit Tree (CR) (DG) - small round tree Small Pine Tree (CR) (DG) - aptly named Pine Tree (CR) (DG) - larger than Small Pine Tree above (Cornflowers, Snowdrops, Daisies, Orchids) (CR) (DG) - Blue, White, Yellow, Orange flowers, respectively (Bush, Bright Bush, Desert Bush) (CR) (DG) - similar to Shrub below but can be jumped by male (Shrub, Bright Shrub, Desert Shrub) (CR) (DG) - can't be jumped by male (Seagrass, Light Seagrass) (CR) (DG) - same height as Bush above (Dark Leaf, Leaf, Bright Leaf) (CR) (DG) - short plant about the height of flowers above Wooden Chest (CR) (DG) - useful for hiding things in Metal Chest (CR) (DG) - useful for hiding things in, requires explosive to destroy Gate (RS) - double gates open out or in, depending on direction placed Traffic Cone (CR) (DG) - little yellow cone with a flashing light Chain Fence - can be jumped, length of chain between two posts Tea Table (CR) (DG) - small brown table Piano (RS) - (RS) controls the fallboard (covers the keys), "play" by jumping near Crate (CR) (DG) - nearly the height of player, can be stood on, stackable Big Crate (CR) (DG) - slightly shorter than two Crates (above) stacked, requires explosive to destroy, cannot be stacked Pedestal - can be destroyed with multiple hits, always contains studs Banner Stand - purple banners on a stand Bookshelf - books and shelf Chair (CR) (DG) (red, blue) - matches Table (below) Table (CR) (DG) (red, blue) - bigger than Tea Table, checked table cloth Picnic Table (CR) - with blue umbrella shade Column (CR) (DG) - fancy Metal Statue (CR) (DG) - some important guy on a horse, put on Pedestal above to match the ones seen in the game, requires explosive to destroy Lamp Post - with red banners, can't be destroyed, throws a few studs out when hit Special (found in Section III.) Bricks (4x4 White) - found at lower left (White, Pale Blue, Blue, Dark Blue, Black) 1x1 Tile (CR) (White, Pale Blue, Blue, Dark Blue, Black) 1x2 Tile (CR) (White, Pale Blue, Blue, Dark Blue, Black) 1x4 Tile (CR) (White, Pale Blue, Blue, Dark Blue, Black) 2x2 Tile (CR) (White, Pale Blue, Blue, Dark Blue, Black) 1x1 Plate (CR) (White, Pale Blue, Blue, Dark Blue, Black) 1x2 Plate (CR) (White, Pale Blue, Blue, Dark Blue, Black) 2x2 Plate (CR) (White, Pale Blue, Blue, Dark Blue, Black) 2x2 (CR) Note: All contain studs by default. Like nearly all (CR) objects, they can be set to Nothing, and be indestructible when playing. This does mean that custom permanent structures can be built, but each brick must be set to contain Nothing individually. Even using any type of Copy function, the bricks return to the default settings, as all objects do. Fun (Balloon) - found at center left (Blue, Green) Balloon - either can be used alone or together; pop with a gun, bow, explosive, spear or vehicle; see Balloon Reward below for intended usage (Blue, Green) Balloon Reward (GS) - activates when all balloons of matching color (blue balloons for blue reward, green balloons for green reward, despite the misprint in the game; this misprint is not in every theme), automatically set by number of balloons you placed in the level Sprinkler (RS) - shoots water Fan (RS) - spins Turret (RS) - shoots bullets at player, can be destroyed (Green, Red) Light (RS) - lights up, non-functional, otherwise Ramp (RS) - forms into a ramp about 10 clicks high Popper (RS) - pops up, can be used to start a Boulder on a Track (see below) Flipper (Counter-Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Flipper (Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Boulder Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Boulder lands in it, can be used either alone or together, together could be competitive play Ball Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Ball lands in it, can be used either alone or together, together could be competitive play Race Start (GS) - lay this down as a starting position, lay up to eight Race Sections, and then Race Finish, which actually contains the (GS); time to cross each Section can be set from 0:00 to 1:00; similar to races in hubs of main game; can be used with or without a vehicle Goal (Player 1, Player 2) (blue, green) (GS) - use with Ball, number of goals required to activate can be set from 1-10, can be used either alone or together, together could be competitive play Track 180 Turn - semi-circle turn for Boulder Track Track 180 Turn (Reverse) - semi-circle turn the other direction for Boulder Track Track Turn - quarter-circle turn for Boulder Track Track Turn (Reverse) - quarter-circle turn the other direction for Boulder Track Track Slope - straight slope for Boulder Track Track Lift (RS) - raises up and dumps a Boulder onto a Track Ball - use with Goals and Ball Pads Boulder - use with Boulder Pads and Boulder Track Hazards (Saw Blade) - found at upper left Flipping Saw Trap (RS) - saw blade swings up through 180 degrees of motion and back again, kills instantly 2x2 Fire - flame that can be doused with Bottle 4x4 Fire - larger flame that can be doused with Bottle Explosive Barrel - use Torch to light fuse, works like other explosives with a larger blast radius, automatically gives studs Metal Explosive Barrel - use with Explosive Barrel above or with any explosive, such as grenade; automatically gives studs Horizontal Saw Trap (RS) - saw blade that moves back and forth, kills instantly Vertical Saw Trap (RS) - saw blade that moves up and down, kills instantly Hazardous Barrel (CR) (DG) - barrel of toxic goop, requires explosive to destroy Turret - big, mean & green; can't be destroyed; shoots explosives 2. Mola Ram Vehicles (Little Orange Car) - found at center right Bicycle (grey) - with saddle bags, foot powered Staff Car (black) - long convertible Bike 'N' Side (grey) - with mounted gun, can shoot with second player riding Motorbike (grey) - without side Tank (sand) - huge, shoots explosives with second player riding Characters (minifigure, possibly Agent Spalko) - found at bottom center Elsa (CR) - nothing Bazooka Trooper (Crusade) (CR) - bazooka Enemy Guard (Pistol) (CR) (desert)- pistol Colonel Vogel (CR) - pistol Enemy Soldier (Machine Gun) (CR) - machine gun Elsa (Officer) (CR) - nothing Panama Hat Man (CR) - machine gun Enemy Guard (Pistol) (CR) (green & brown) - pistol Enemy Radio Operator (CR) - pistol Enemy Soldier (Sniper) (CR) - pistol Creatures (Small Spider) - found at center left Small Spider - scares Willie & Mutt and attacks everyone Snake - scares Indiana Jones and attacks everyone Horse - rideable and jumps long distances Rat - scares Henry Jones, Sr. & Elsa and runs away 3. Enemy Boxer Road Baseplates (Straight Road) - found at center right Crossroads - asphalt road on sand, four-way junction Curve - asphalt road on sand, 90 degree curve Straight - asphalt road on sand T-Junction - asphalt road on sand, three-way junction Blank Baseplates (Green Baseplate) - found at center left Green Baseplate Sandy Baseplate 4. Player Choices (in Options, choices to set who Player 1 and 2 are) Indiana Jones - whip Indiana Jones (Officer) - whip Sallah (Fez) - shovel Elsa - nothing Henry Jones - book Coronado Sailor - wrench Enemy Guard - pistol Bazooka Trooper (Crusade) - bazooka Enemy Soldier (Machine Gun) - machine gun Panama Hat Man - machine gun Hatay King - sword Colonel Vogel - pistol Brody - book Grail Knight - sword (a cool looking one) Donovan - machine gun #KING1 D. Kingdom Of The Crystal Skull - Part 1 1. Construction Worker Switches (found in Section III.) Adventure (Ladder) - found at center right Ladder (DG) (BD) - for climbing, adjustable to any height imaginable Ledge - for hanging, can be stacked at a jump up distance, or place at intervals to cover a distance Medium Platform - a platform tall enough to be just out of jumping height for males High Platform - even higher than Medium Platform, just inside jumping height for females Adjustable Platform - adjustable from just above floor height to about nine clicks below maximum cliff height (from default floor level) Horizontal Moving Platform (RS) - platform that moves back and forth Vertical Moving Platform (RS) - platform that drops about a female's jump height, requires a (GS) object to activate, use a non POOA to raise up and down Lift (RS) - adjustable to slightly higher than adjustable platform; a POOA (GS), once activated, raises from just above floor level to set height and back again; a non POOA (GS), such as Pull Switch, raises the Lift set height, where it stays until switch is released; Toggle Switch off = just above floor level, on = set height Whip Point - use whip to swing from Hanging Rope - similar to Whip Point, except pre-equipped with rope Crate Track - short complete section of track with movable crate Crate Track Start - use w/ Crate items below for longer and customizable tracks with movable crate Crate Track Straight (DG) (BD) - open on opposite two sides Crate Track End (DG) (BD) - open on one side Crate Track Corner (DG) (BD) - open on perpendicular sides Crate Track T-Junction (DG) (BD) - open on three sides Crate Track Crossroads (DG) (BD) - open on all sides Air Conditioning Unit (RS) - just like Floor Fan, float on a cushion of air to reach higher places Trampoline - bounce to new heights Props - found at lower right Fruit Tree (CR) (DG) - small round tree Small Pine Tree (CR) (DG) - aptly named Pine Tree (CR) (DG) - larger than Small Pine Tree above (Cornflowers, Snowdrops, Daisies, Orchids) (CR) (DG) - Blue, White, Yellow, Orange flowers, respectively (Bush, Bright Bush, Desert Bush) (CR) (DG) - similar to Shrub below but can be jumped by male (Shrub, Bright Shrub, Desert Shrub) (CR) (DG) - can't be jumped by male (Dark Leaf, Bright Leaf, Leaf) (CR) (DG) - short plant about the height of flowers above Wooden Chest (CR) (DG) - useful for hiding things in Metal Chest (CR) (DG) - useful for hiding things in, requires explosive to destroy TV (RS) - powers on when activated Gate (RS) - double gates open out or in, depending on direction placed Mannequin (standing, sitting, posing) (CR) (DG) - fake people for the fake town Couch - teal, indestructible Armchair - tan, indestructible Table (CR) - small and brown Chair - yellow, indestructible Bench (CR) - brown plain bench Chain - chain fence, can be jumped over Fence - matches Gate above; likewise, it can be jumped by female Fence Corner - matches Gate above; likewise, it can be jumped by female Houseplant - potted plant, shoot for studs and to destroy Mailbox - open by hitting for a few studs Lamp Post - green, lights can be knocked out Small Crate - hit to destroy and for studs Refrigerator - use explosive to open and for a few studs Special (found in Section III.) Bricks (4x4 White) - found at lower left (White, Light Grey, Dark Grey) 2x2 (CR) (White, Light Grey, Dark Grey) 2x4 (CR) (Red, Black) 2x4 Double Slope (CR) (Red, Black) 2x4 Slope (CR) (Red, Black) 2x2 Slope (CR) (Red, Black) 1x4x5 Door (CR) White 1x4x3 Windows (CR) - mislabeled, actually Black White 1x4x3 Window Frame (CR) - with Black frame Red 1x4x3 Window Shutters (CR) - with White frame Black 1x4x3 Windows (CR) - mislabeled, actually White Black 1x4x3 Window Frame (CR) - with White frame Green 1x4x3 Window Shutters (CR) - with Black frame Note: All contain studs by default. Like nearly all (CR) objects, they can be set to Nothing, and be indestructible when playing. This does mean that custom permanent structures can be built, but each brick must be set to contain Nothing individually. Even using any type of Copy function, the bricks return to the default settings, as all objects do. Fun (Balloon) - found at center left (Blue, Green) Balloon - either can be used alone or together; pop with a gun, bow, explosive, spear or vehicle; see Balloon Reward below for intended usage (Blue, Green) Balloon Reward (GS) - activates when all balloons of matching color (blue balloons for blue reward, green balloons for green reward, despite the misprint in the game; this misprint is not in every theme), automatically set by number of balloons you placed in the level Sprinkler (RS) - shoots water Fan (RS) - spins Turret (RS) - shoots bullets at player, can be destroyed (Green, Red) Light (RS) - lights up, non-functional, otherwise Ramp (RS) - forms into a ramp about 10 clicks high Popper (RS) - pops up, can be used to start a Boulder on a Track (see below) Flipper (Counter-Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Flipper (Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Boulder Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Boulder lands in it, can be used either alone or together, together could be competitive play Ball Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Ball lands in it, can be used either alone or together, together could be competitive play Race Start (GS) - lay this down as a starting position, lay up to eight Race Sections, and then Race Finish, which actually contains the (GS); time to cross each Section can be set from 0:00 to 1:00; similar to races in hubs of main game; can be used with or without a vehicle Goal (Player 1, Player 2) (blue, green) (GS) - use with Ball, number of goals required to activate can be set from 1-10, can be used either alone or together, together could be competitive play Track 180 Turn - semi-circle turn for Boulder Track Track 180 Turn (Reverse) - semi-circle turn the other direction for Boulder Track Track Turn - quarter-circle turn for Boulder Track Track Turn (Reverse) - quarter-circle turn the other direction for Boulder Track Track Slope - straight slope for Boulder Track Track Lift (RS) - raises up and dumps a Boulder onto a Track Ball - use with Goals and Ball Pads Boulder - use with Boulder Pads and Boulder Track Hazards (Saw Blade) - found at upper left Flipping Saw Trap (RS) - saw blade swings up through 180 degrees of motion and back again, kills instantly 2x2 Fire - flame that can be doused with Bottle 4x4 Fire - larger flame that can be doused with Bottle Explosive Barrel - use Torch to light fuse, works like other explosives with a larger blast radius, automatically gives studs Metal Explosive Barrel - use with Explosive Barrel above or with any explosive, such as grenade; automatically gives studs Cactus (CR) - two different appearances, doesn't kill instantly Radioactive Hazard (RS) - similar to Fire Pit, POOA, can't be put out Turret (RS) - shoots explosives, can be destroyed with explosive Microwave (CR) - should be in Props Rocket Crate - always yields studs, shoots rocket at itself on last hit Fruit Bowl (CR) - ooh, scary!, actually will kill instantly if you hit it while standing close 2. Mola Ram Vehicles (Little Orange Car) - found at center right Hotrod (black & grey) - fast! car Ice Cream Van (white & yellow) - hit the horn to let all the kids know you're on their street US Staff Car (tan w/white star) - hardtop Tricycle (yellow) - foot powered Motorbike (black & red) - with saddlebags Bus (red & white) - no speed records being set here Characters (minifigure, possibly Agent Spalko) - found at bottom center Soldier (CR) - pistol Dovchenko (CR) - chain (that acts like a whip) Note: Appears to be glitched: won't attack, won't die by normal means, you have to wrap up with whip and throw, barely moves from the spot he's set Agent (CR) - pistol Russian Digger (CR) - shovel Brawler (CR) - nothing Chef (CR) - nothing Creatures (Small Spider) - found at center left Small Spider - scares Willie & Mutt and attacks everyone Snake - scares Indiana Jones and attacks everyone Rat - scares Henry Jones, Sr. & Elsa and runs away 3. Enemy Boxer Road Baseplates (Straight Road) - found at center right Crossroads - tire tracks in the sand on sand, four-way junction Curve - tire tracks in the sand on sand, 90 degree curve Straight - tire tracks in the sand on sand T-Junction - tire tracks in the sand on sand, three-way junction Blank Baseplates (Green Baseplate) - found at center left Green Baseplate Sandy Baseplate 4. Player Choices (in Options, choices to set who Player 1 and 2 are) Indiana Jones (Crystal Skull) - whip Mac - pistol Janitor - broom (melee weapon) Mutt - wrench Hangar Guard - pistol Agent - pistol Brawler - nothing College Female - nothing Greaser - nothing Stanforth - book General Ross - bazooka Taylor - pistol Mannequin (Man) - nothing Mannequin (Woman) - nothing Mannequin (Boy) - nothing Mannequin (Girl) - nothing Dovchenko - chain (acts just like Indy's whip) #KING2 E. Kingdom Of The Crystal Skull - Part 2 1. Construction Worker Switches (found in Section III.) Adventure (Ladder) - found at center right Ladder (DG) (BD) - for climbing, adjustable to any height imaginable Ledge - for hanging, can be stacked at a jump up distance, or place at intervals to cover a distance Medium Platform - a platform tall enough to be just out of jumping height for males High Platform - even higher than Medium Platform, just inside jumping height for females Adjustable Platform - adjustable from just above floor height to about nine clicks below maximum cliff height (from default floor level) Horizontal Moving Platform (RS) - platform that moves back and forth Vertical Moving Platform (RS) - platform that drops about a female's jump height, requires a (GS) object to activate, use a non POOA to raise up and down Lift (RS) - adjustable to slightly higher than adjustable platform; a POOA (GS), once activated, raises from just above floor level to set height and back again; a non POOA (GS), such as Pull Switch, raises the Lift set height, where it stays until switch is released; Toggle Switch off = just above floor level, on = set height Whip Point - use whip to swing from Hanging Rope - similar to Whip Point, except pre-equipped with rope Crate Track - short complete section of track with movable crate Crate Track Start - use w/ Crate items below for longer and customizable tracks with movable crate Crate Track Straight (DG) (BD) - open on opposite two sides Crate Track End (DG) (BD) - open on one side Crate Track Corner (DG) (BD) - open on perpendicular sides Crate Track T-Junction (DG) (BD) - open on three sides Crate Track Crossroads (DG) (BD) - open on all sides Trampoline - bounce to new heights Air Conditioning Unit (RS) - just like Floor Fan, float on a cushion of air to reach higher places Walkway - interconnects like Bridge Sections and Bridge End to span distances Props - found at lower right Fruit Tree (CR) (DG) - small round tree Small Pine Tree (CR) (DG) - aptly named Pine Tree (CR) (DG) - larger than Small Pine Tree above (Cornflowers, Snowdrops, Daisies, Orchids) (CR) (DG) - Blue, White, Yellow, Orange flowers, respectively (Bush, Bright Bush, Desert Bush) (CR) (DG) - similar to Shrub below but can be jumped by male (Shrub, Bright Shrub, Desert Shrub) (CR) (DG) - can't be jumped by male (Dark Leaf, Bright Leaf, Leaf) (CR) (DG) - short plant about the height of flowers above Wooden Chest (CR) (DG) - useful for hiding things in Metal Chest (CR) (DG) - useful for hiding things in, requires explosive to destroy Loudspeakers (RS) - speakers on a pole, squawks a bit when activated TV (RS) - powers on when activated Gate (RS) - double gates open out or in, depending on direction placed Roadblock (RS) - vehicle gate Table (CR) - small and brown Chair - yellow, indestructible Bench (CR) - brown plain bench Chain - chain fence, can be jumped over Fence - matches Gate above; likewise, it can be jumped by female Fence Corner - matches Gate above; likewise, it can be jumped by female Small Crate - hit to destroy and for studs Refrigerator - use explosive to open and for a few studs Special (found in Section III.) Bricks (4x4 White) - found at lower left (White, Light Grey, Dark Grey) 2x2 (CR) (White, Light Grey, Dark Grey) 2x4 (CR) (Red, Black) 2x4 Double Slope (CR) (Red, Black) 2x4 Slope (CR) (Red, Black) 2x2 Slope (CR) (Red, Black) 1x4x5 Door (CR) White 1x4x3 Windows (CR) - mislabeled, actually Black White 1x4x3 Window Frame (CR) - with Black frame Red 1x4x3 Window Shutters (CR) - with White frame Black 1x4x3 Windows (CR) - mislabeled, actually White Black 1x4x3 Window Frame (CR) - with White frame Green 1x4x3 Window Shutters (CR) - with Black frame Note: All contain studs by default. Like nearly all (CR) objects, they can be set to Nothing, and be indestructible when playing. This does mean that custom permanent structures can be built, but each brick must be set to contain Nothing individually. Even using any type of Copy function, the bricks return to the default settings, as all objects do. Fun (Balloon) - found at center left (Blue, Green) Balloon - either can be used alone or together; pop with a gun, bow, explosive, spear or vehicle; see Balloon Reward below for intended usage (Blue, Green) Balloon Reward (GS) - activates when all balloons of matching color (blue balloons for blue reward, green balloons for green reward, despite the misprint in the game; this misprint is not in every theme), automatically set by number of balloons you placed in the level Sprinkler (RS) - shoots water Fan (RS) - spins Turret (RS) - shoots bullets at player, can be destroyed (Green, Red) Light (RS) - lights up, non-functional, otherwise Ramp (RS) - forms into a ramp about 10 clicks high Popper (RS) - pops up, can be used to start a Boulder on a Track (see below) Flipper (Counter-Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Flipper (Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Boulder Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Boulder lands in it, can be used either alone or together, together could be competitive play Ball Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Ball lands in it, can be used either alone or together, together could be competitive play Race Start (GS) - lay this down as a starting position, lay up to eight Race Sections, and then Race Finish, which actually contains the (GS); time to cross each Section can be set from 0:00 to 1:00; similar to races in hubs of main game; can be used with or without a vehicle Goal (Player 1, Player 2) (blue, green) (GS) - use with Ball, number of goals required to activate can be set from 1-10, can be used either alone or together, together could be competitive play Track 180 Turn - semi-circle turn for Boulder Track Track 180 Turn (Reverse) - semi-circle turn the other direction for Boulder Track Track Turn - quarter-circle turn for Boulder Track Track Turn (Reverse) - quarter-circle turn the other direction for Boulder Track Track Slope - straight slope for Boulder Track Track Lift (RS) - raises up and dumps a Boulder onto a Track Ball - use with Goals and Ball Pads Boulder - use with Boulder Pads and Boulder Track Hazards (Saw Blade) - found at upper left Cactus (CR) - two different appearances, doesn't kill instantly Flipping Saw Trap (RS) - saw blade swings up through 180 degrees of motion and back again, kills instantly 2x2 Fire - flame that can be doused with Bottle 4x4 Fire - larger flame that can be doused with Bottle Explosive Barrel - use Torch to light fuse, works like other explosives with a larger blast radius, automatically gives studs Metal Explosive Barrel - use with Explosive Barrel above or with any explosive, such as grenade; automatically gives studs Pit Trap (RS) - no surprise! pit, can turned on & off with the right switch (e.g. Toggle), on = pit, off = solid floor Radioactive Hazard (RS) - similar to Fire Pit, POOA, can't be put out Turret (RS) - shoots explosives, can be destroyed with explosive Gas Canister - orange gas bottle, gives out studs when it explodes, instantly kills if player too close Rocket Crate - always yields studs, shoots rocket at itself on last hit 2. Mola Ram Vehicles (Little Orange Car) - found at center right Army Jeep (grey) - with mounted gun, can shoot with second player riding Transport Truck (grey) - canvas covered bed Motorbike (grey) - without side Jungle Cutter (green) - huge bulldozer w/saw blades Bicycle (grey) - with saddle bags, foot powered Motorbike (black & red) - with saddlebags Characters (minifigure, possibly Agent Spalko) - found at bottom center Soldier (CR) - pistol Bazooka Trooper (Crusade) (CR) - bazooka Dovchenko (CR) - chain (that acts like a whip) Note: Appears to be glitched: won't attack, won't die by normal means, you have to wrap up with whip and throw, barely moves from the spot he's set Cemetery Warrior (CR) - spear Cemetery Warrior King (CR) - nothing Patient (CR) - nothing Agent Spalko (CR) - sword Market Trader (CR) - nothing Peru Nurse (CR) - cane Note: Market Trader and Peru Nurse exhibit the same behavior as Dovchenko. However, this may be intentional and not a glitch. Creatures (Small Spider) - found at center left Small Spider - scares Willie & Mutt and attacks everyone Snake - scares Indiana Jones and attacks everyone Rat - scares Henry Jones, Sr. & Elsa and runs away Crocodile - attacks and swims Horse - rideable and jumps long distances Scorpion - scares Willie & Mutt and attacks everyone 3. Enemy Boxer Road Baseplates (Straight Road) - found at center right Crossroads - asphalt on green, four-way junction Curve - asphalt on green, 90 degree curve Straight - asphalt on green T-Junction - asphalt on green, three-way junction Blank Baseplates (Green Baseplate) - found at center left Green Baseplate Sandy Baseplate 4. Player Choices (in Options, choices to set who Player 1 and 2 are) Indiana Jones (Crystal Skull) - whip Mac - pistol Mutt - wrench Oxley - Crystal Skull Marion (Crystal Skull) - nothing Soldier - pistol Russian Officer - bazooka Cemetery Warrior - spear Cemetery Warrior King - nothing Patient - nothing Peru Nurse - cane (melee weapon) Market Trader - nothing Dovchenko - chain (acts just like Indy's whip) Agent Spalko - sword #KING3 F. Kingdom Of The Crystal Skull - Part 3 1. Construction Worker Switches (found in Section III.) Adventure (Ladder) - found at center right Ladder (DG) (BD) - for climbing, adjustable to any height imaginable Ledge - for hanging, can be stacked at a jump up distance, or place at intervals to cover a distance Medium Platform - a platform tall enough to be just out of jumping height for males High Platform - even higher than Medium Platform, just inside jumping height for females Adjustable Platform - adjustable from just above floor height to about nine clicks below maximum cliff height (from default floor level) Horizontal Moving Platform (RS) - platform that moves back and forth Vertical Moving Platform (RS) - platform that drops about a female's jump height, requires a (GS) object to activate, use a non POOA to raise up and down Lift (RS) - adjustable to slightly higher than adjustable platform; a POOA (GS), once activated, raises from just above floor level to set height and back again; a non POOA (GS), such as Pull Switch, raises the Lift set height, where it stays until switch is released; Toggle Switch off = just above floor level, on = set height Whip Point - use whip to swing from Hanging Rope - similar to Whip Point, except pre-equipped with rope Crate Track - short complete section of track with movable crate Crate Track Start - use w/ Crate items below for longer and customizable tracks with movable crate Crate Track Straight (DG) (BD) - open on opposite two sides Crate Track End (DG) (BD) - open on one side Crate Track Corner (DG) (BD) - open on perpendicular sides Crate Track T-Junction (DG) (BD) - open on three sides Crate Track Crossroads (DG) (BD) - open on all sides Air Conditioning Unit (RS) - just like Floor Fan, float on a cushion of air to reach higher places Walkway - interconnects like Bridge Sections and Bridge End to span distances Props - found at lower right Fruit Tree (CR) (DG) - small round tree Small Pine Tree (CR) (DG) - aptly named Pine Tree (CR) (DG) - larger than Small Pine Tree above (Cornflowers, Snowdrops, Daisies, Orchids) (CR) (DG) - Blue, White, Yellow, Orange flowers, respectively (Bush, Bright Bush, Desert Bush) (CR) (DG) - similar to Shrub below but can be jumped by male (Shrub, Bright Shrub, Desert Shrub) (CR) (DG) - can't be jumped by male (Seagrass, Light Seagrass) (CR) (DG) - same height as Bush above (Dark Leaf, Bright Leaf, Leaf) (CR) (DG) - short plant about the height of flowers above Wooden Chest (CR) (DG) - useful for hiding things in Metal Chest (CR) (DG) - useful for hiding things in, requires explosive to destroy Loudspeakers (RS) - speakers on a pole, squawks a bit when activated TV (RS) - powers on when activated Gate (RS) - double gates open out or in, depending on direction placed Roadblock (RS) - vehicle gate Bench (CR) - brown plain bench Chain - chain fence, can be jumped over Special (found in Section III.) Bricks (4x4 White) - found at lower left (White, Light Grey, Dark Grey) 2x2 (CR) (White, Light Grey, Dark Grey) 2x4 (CR) (Red, Black) 2x4 Double Slope (CR) (Red, Black) 2x4 Slope (CR) (Red, Black) 2x2 Slope (CR) (Red, Black) 1x4x5 Door (CR) White 1x4x3 Windows (CR) - mislabeled, actually Black White 1x4x3 Window Frame (CR) - with Black frame Red 1x4x3 Window Shutters (CR) - with White frame Black 1x4x3 Windows (CR) - mislabeled, actually White Black 1x4x3 Window Frame (CR) - with White frame Green 1x4x3 Window Shutters (CR) - with Black frame Note: All contain studs by default. Like nearly all (CR) objects, they can be set to Nothing, and be indestructible when playing. This does mean that custom permanent structures can be built, but each brick must be set to contain Nothing individually. Even using any type of Copy function, the bricks return to the default settings, as all objects do. Fun (Balloon) - found at center left (Blue, Green) Balloon - either can be used alone or together; pop with a gun, bow, explosive, spear or vehicle; see Balloon Reward below for intended usage (Blue, Green) Balloon Reward (GS) - activates when all balloons of matching color (blue balloons for blue reward, green balloons for green reward, despite the misprint in the game; this misprint is not in every theme), automatically set by number of balloons you placed in the level Sprinkler (RS) - shoots water Fan (RS) - spins Turret (RS) - shoots bullets at player, can be destroyed (Green, Red) Light (RS) - lights up, non-functional, otherwise Ramp (RS) - forms into a ramp about 10 clicks high Popper (RS) - pops up, can be used to start a Boulder on a Track (see below) Flipper (Counter-Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Flipper (Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Boulder Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Boulder lands in it, can be used either alone or together, together could be competitive play Ball Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Ball lands in it, can be used either alone or together, together could be competitive play Race Start (GS) - lay this down as a starting position, lay up to eight Race Sections, and then Race Finish, which actually contains the (GS); time to cross each Section can be set from 0:00 to 1:00; similar to races in hubs of main game; can be used with or without a vehicle Goal (Player 1, Player 2) (blue, green) (GS) - use with Ball, number of goals required to activate can be set from 1-10, can be used either alone or together, together could be competitive play Track 180 Turn - semi-circle turn for Boulder Track Track 180 Turn (Reverse) - semi-circle turn the other direction for Boulder Track Track Turn - quarter-circle turn for Boulder Track Track Turn (Reverse) - quarter-circle turn the other direction for Boulder Track Track Slope - straight slope for Boulder Track Track Lift (RS) - raises up and dumps a Boulder onto a Track Ball - use with Goals and Ball Pads Boulder - use with Boulder Pads and Boulder Track Hazards (Saw Blade) - found at upper left Flipping Saw Trap (RS) - saw blade swings up through 180 degrees of motion and back again, kills instantly 2x2 Fire - flame that can be doused with Bottle 4x4 Fire - larger flame that can be doused with Bottle Explosive Barrel - use Torch to light fuse, works like other explosives with a larger blast radius, automatically gives studs Metal Explosive Barrel - use with Explosive Barrel above or with any explosive, such as grenade; automatically gives studs Pit Trap (RS) - no surprise! pit, can turned on & off with the right switch (e.g. Toggle), on = pit, off = solid floor Radioactive Hazard (RS) - similar to Fire Pit, POOA, can't be put out Turret (RS) - shoots explosives, can be destroyed with explosive Gas Canister - orange gas bottle, gives out studs when it explodes, instantly kills if player too close Rocket Crate - always yields studs, shoots rocket at itself on last hit 2. Mola Ram Vehicles (Little Orange Car) - found at center right Transport Truck (grey) - canvas covered bed Bicycle (grey) - with saddle bags, foot powered Army Jeep (grey) - with mounted gun, can shoot with second player riding Car Boat (grey) - amphibious vehicle Jungle Jeep (green) - Army Jeep, Jungle Edition Ice Cream Van (white & yellow) - hit the horn to let all the kids know you're on their street Green Motorbike - self-explanatory Blue Motorbike - ditto Civilian Jeep (red) - no gun on the Civilian Edition Characters (minifigure, possibly Agent Spalko) - found at bottom center Agent Spalko (CR) - sword Enemy Guard (CR) - pistol Ugha Warrior (CR) - spear Ugha Assassin (CR) - blowgun Ugha King (CR) - star staff Russian Officer (CR) - bazooka Soldier (CR) - pistol Interdimensional Being (CR) - nothing Note: doesn't attack, you can bound in Indy's whip and throw to kill Creatures (Small Spider) - found at center left Small Spider - scares Willie & Mutt and attacks everyone Snake - scares Indiana Jones and attacks everyone Rat scares Henry Jones, Sr. & Elsa and runs away 3. Enemy Boxer Road Baseplates (Straight Road) - found at center right Crossroads - asphalt on green, four-way junction Curve - asphalt on green, 90 degree curve Straight - asphalt on green T-Junction - asphalt on green, three-way junction Blank Baseplates (Green Baseplate) - found at center left Green Baseplate Sandy Baseplate 4. Player Choices (in Options, choices to set who Player 1 and 2 are) Indiana Jones (Crystal Skull) - whip Mac - pistol Mutt - wrench Oxley - Crystal Skull Marion (Crystal Skull) - nothing Soldier - pistol Russian Officer - bazooka Ugha Warrior - spear Ugha Assassin - blowgun (acts just like pistol) Ugha King - star staff (melee) Agent Spalko - sword Interdimensional Being - nothing, but telekinetic punches #BONUS G. Bonus 1. Construction Worker Switches (found in Section III.) Adventure (Ladder) - found at center right Ladder (DG) (BD) - for climbing, adjustable to any height imaginable Ledge - for hanging, can be stacked at a jump up distance, or place at intervals to cover a distance Medium Platform - a platform tall enough to be just out of jumping height for males High Platform - even higher than Medium Platform, just inside jumping height for females Adjustable Platform - adjustable from just above floor height to about nine clicks below maximum cliff height (from default floor level) Horizontal Moving Platform (RS) - platform that moves back and forth Vertical Moving Platform (RS) - platform that drops about a female's jump height, requires a (GS) object to activate, use a non POOA to raise up and down Lift (RS) - adjustable to slightly higher than adjustable platform; a POOA (GS), once activated, raises from just above floor level to set height and back again; a non POOA (GS), such as Pull Switch, raises the Lift set height, where it stays until switch is released; Toggle Switch off = just above floor level, on = set height Whip Point - use whip to swing from Hanging Rope - similar to Whip Point, except pre-equipped with rope Crate Track - short complete section of track with movable crate Crate Track Start - use w/ Crate items below for longer and customizable tracks with movable crate Crate Track Straight (DG) (BD) - open on opposite two sides Crate Track End (DG) (BD) - open on one side Crate Track Corner (DG) (BD) - open on perpendicular sides Crate Track T-Junction (DG) (BD) - open on three sides Crate Track Crossroads (DG) (BD) - open on all sides Trampoline - bounce to new heights Pond - decorative fountain (should be in Props) Secret Passage - only short characters, such as Short Round, Maharajah, Mannequin (Boy), and Mannequin (Girl) can crawl through; use two to crawl to one and back again; the game gets unpredictable when more than two are used, it seems to always send you to the closest one, possibly remembering the order they were set down to settle a tie for distance apart Barrier (white w/red stripes, grey w/yellow & black stripes) - short "concrete" barrier Props - found at lower right Fruit Tree (CR) (DG) - small round tree Small Pine Tree (CR) (DG) - aptly named Pine Tree (CR) (DG) - larger than Small Pine Tree above (Cornflowers, Snowdrops, Daisies, Orchids) (CR) (DG) - Blue, White, Yellow, Orange flowers, respectively (Shrub, Bright Shrub, Desert Shrub) (CR) (DG) - can't be jumped by male (Dark Leaf, Bright Leaf, Leaf) (CR) (DG) - short plant about the height of flowers above Small Palm Tree (CR) (DG) - aptly named Leafy Bush (CR) (DG) - aptly named Palm Tree (CR) (DG) - larger than Small Palm Tree above Foliage (CR) (DG) - leafy plant Wooden Chest (CR) (DG) - useful for hiding things in Metal Chest (CR) (DG) - useful for hiding things in, requires explosive to destroy TV (RS) - powers on when activated Couch - tan couch, indestructible Armchair - matching tan armchair, indestructible Table (CR) - small and brown Yellow House Top Level - use with Yellow House Ground Level below Yellow House Ground Level - with Yellow House Top Level to build a Yellow House Apartment Ground Level - also yellow, use with Apartment Mid and Top Levels below to build an apartment building Apartment Mid Level - use with both of the other Apartment Levels, or with just the Ground Level for a shorter flat roofed building Apartment Top Level - use with Apartment Ground and Mid Levels above to build an apartment building White House - complete house that's actually bigger than the above Yellow House in two Levels Bench (CR) - two types Railings (CR) - small grey fence, can be stacked for a taller fence LEGO Piece (CR) - little white picket fence, can't be stacked Curved Railings (CR) - small round grey fence, 90 degree angle, can be stacked, use with Railings above as a corner or to make round structures LEGO Piece (CR) - wooden fence, can be stacked Barrier (CR) - metal fence, can be stacked Low Barrier (CR) - metal fence, can be stacked Special (found in Section III.) Bricks (4x4 White) - found at lower left (White, Pale Blue, Blue, Dark Blue, Black) 1x1 Tile (CR) (White, Pale Blue, Blue, Dark Blue, Black) 1x2 Tile (CR) (White, Pale Blue, Blue, Dark Blue, Black) 1x4 Tile (CR) (White, Pale Blue, Blue, Dark Blue, Black) 2x2 Tile (CR) (White, Pale Blue, Blue, Dark Blue, Black) 1x1 Plate (CR) (White, Pale Blue, Blue, Dark Blue, Black) 1x2 Plate (CR) (White, Pale Blue, Blue, Dark Blue, Black) 2x2 Plate (CR) (White, Pale Blue, Blue, Dark Blue, Black) 2x2 (CR) (Red, Black) 2x4 Double Slope (CR) (Red, Black) 2x4 Slope (CR) (Red, Black) 2x2 Slope (CR) (Red, Black) 1x4x5 Door (CR) White 1x4x3 Windows (CR) - mislabeled, actually Black White 1x4x3 Window Frame (CR) - with Black frame Red 1x4x3 Window Shutters (CR) - with White frame Black 1x4x3 Windows (CR) - mislabeled, actually White Black 1x4x3 Window Frame (CR) - with White frame Green 1x4x3 Window Shutters (CR) - with Black frame (White, Light Grey, Dark Grey, Black, Pale Green, Purple, Pink, Pale Blue, Blue, Dark Blue, Yellow, Flame Yellow, Orange, Red, Dark Red, Sand, Sand Yellow, Earth Yellow, Brown, Dark Brown, Lime, Green, Dark Green) 4x4 (CR) Note: All contain studs by default. Like nearly all (CR) objects, they can be set to Nothing, and be indestructible when playing. This does mean that custom permanent structures can be built, but each brick must be set to contain Nothing individually. Even using any type of Copy function, the bricks return to the default settings, as all objects do. Fun (Balloon) - found at center left (Blue, Green) Balloon - either can be used alone or together; pop with a gun, bow, explosive, spear or vehicle; see Balloon Reward below for intended usage (Blue, Green) Balloon Reward (GS) - activates when all balloons of matching color (blue balloons for blue reward, green balloons for green reward, despite the misprint in the game; this misprint is not in every theme), automatically set by number of balloons you placed in the level Sprinkler (RS) - shoots water Fan (RS) - spins Turret (RS) - shoots bullets at player, can be destroyed (Green, Red) Light (RS) - lights up, non-functional, otherwise Ramp (RS) - forms into a ramp about 10 clicks high Popper (RS) - pops up, can be used to start a Boulder on a Track (see below) Flipper (Counter-Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Flipper (Clockwise) (RS) - big pinball style flipper, flips Ball hard, can move the boulder some Boulder Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Boulder lands in it, can be used either alone or together, together could be competitive play Ball Pad (Player 1, Player 2) (blue, green) (GS) - activates when a Ball lands in it, can be used either alone or together, together could be competitive play Race Start (GS) - lay this down as a starting position, lay up to eight Race Sections, and then Race Finish, which actually contains the (GS); time to cross each Section can be set from 0:00 to 1:00; similar to races in hubs of main game; can be used with or without a vehicle Goal (Player 1, Player 2) (blue, green) (GS) - use with Ball, number of goals required to activate can be set from 1-10, can be used either alone or together, together could be competitive play Track 180 Turn - semi-circle turn for Boulder Track Track 180 Turn (Reverse) - semi-circle turn the other direction for Boulder Track Track Turn - quarter-circle turn for Boulder Track Track Turn (Reverse) - quarter-circle turn the other direction for Boulder Track Track Slope - straight slope for Boulder Track Track Lift (RS) - raises up and dumps a Boulder onto a Track 30 Sign - self-explanatory 50 Sign - self-explanatory Give Way Sign - yield sign, in the States No Entry Sign - Do Not Enter sign, in the States Stop Sign - self-explanatory LEGO Piece - Attention! sign Parking Sign self-explanatory Mail Box - blue, gives out studs LEGO Piece (RS) - traffic light; green light when off; cycles to orange, then red when activated LEGO Piece (RS) - street light, use with a switch to turn on and off Swing - swing set with two fixed height Hanging Ropes Fruit Bowl (CR) - this won't explode you, but can be destroyed when item is hidden in it Ball - use with Goals and Ball Pads Boulder - use with Boulder Pads and Boulder Track Hazards (Saw Blade) - found at upper left Flipping Saw Trap (RS) - saw blade swings up through 180 degrees of motion and back again, kills instantly 2x2 Fire - flame that can be doused with Bottle 4x4 Fire - larger flame that can be doused with Bottle Explosive Barrel - use Torch to light fuse, works like other explosives with a larger blast radius, automatically gives studs Metal Explosive Barrel - use with Explosive Barrel above or with any explosive, such as grenade; automatically gives studs Cactus (CR) - two different appearances, doesn't kill instantly 2. Mola Ram Vehicles (Little Orange Car) - found at center right Forklift (grey, green & red) - can't operate the forks :( Hotrod (black & grey) - fast! car Ice Cream Van (white & yellow) - hit the horn to let all the kids know you're on their street Firetruck (red) - both players can ride, ring the bell, can't operate the hose :( Builder (orange) - little 'dozer Bicycle (grey) - with saddle bags, foot powered Tricycle (yellow) - foot powered Motorbike (black & red) - with saddlebags Green Motorbike - self-explanatory Blue Motorbike - ditto Characters (minifigure, possibly Agent Spalko) - found at bottom center Agent Spalko (CR) - sword Dovchenko (CR) - chain (that acts like a whip) Note: Appears to be glitched: won't attack, won't die by normal means, you have to wrap up with whip and throw, barely moves from the spot he's set Maharajah Thugee (CR) - black sleep (hurts, not the normal effect) Shanghai Hoodlum (CR) - pistol Enemy Soldier (Machine Gun) (CR) - machine gun Cemetery Warrior (CR) - spear Creatures (Small Spider) - found at center left Small Spider - scares Willie & Mutt and attacks everyone Snake - scares Indiana Jones and attacks everyone Rat scares Henry Jones, Sr. & Elsa and runs away Crocodile - attacks and swims Camel - rideable and can attack enemies Horse - rideable and jumps long distances 3. Enemy Boxer Road Baseplates (Straight Road) - found at center right Crossroads - asphalt on green, four-way junction Curve - asphalt on green, 90 degree curve Straight - asphalt on green T-Junction - asphalt on green, three-way junction Crossroads - sand colored dirt track on green, four-way junction Curve - sand colored dirt track on green, 90 degree curve Straight - sand colored dirt track on green T-Junction - sand colored dirt track on green, three-way junction Track/Road Blend - sand colored dirt track turning to black top on green, straight Blank Baseplates (Green Baseplate) - found at center left Green Baseplate Sandy Baseplate 4. Player Choices (in Options, choices to set who Player 1 and 2 are) Maharajah - black sleep and ability to use Secret Passage, black sleep hurts instead of controls enemy Shanghai Hoodlum - pistol Enemy Soldier (Machine Gun) - machine gun Indiana Jones (Crystal Skull) - whip Mac - pistol Mutt - wrench Hangar Guard - pistol Cemetery Warrior - spear Dovchenko - chain (acts just like Indy's whip) Agent Spalko - sword #LOCAT V. Locations: A brief description of each of the location choices in Level Builder. Some familiarity with the game/movies is helpful for all locations except Bonus. For some strange reason the load screen usually has you flying to a location that is not where you actually end up, as noted. A. Raiders Interior Inside the Well of Souls, which is in Egypt, yet you fly to Nepal B. Raiders Exterior A generalized Egyptian landscape (borrows from the Cairo marketplace and the area around the dig site), yet you fly to Nepal C. Temple Interior Inside the tunnels from Pankot Palace to the Temple, yet you fly to China D. Temple Exterior Based on the area around Mayapore, India, yet you fly to China E. Crusade Interior Catacombs beneath the Venetian library, yet you fly to what appears to be Greece (in the strangest occurrence, as I don't recall that location in Crusade at all) F. Crusade Exterior Berlin, Germany, where the book burning occurs, see note on Crusade Interior on arrival destination G. Crystal Skull - Part 1 Interior Inside Warehouse 15, yet you fly to New York H. Crystal Skull - Part 1 Exterior Outside Warehouse 15 on secret Army base, yet you fly to New York I. Crystal Skull - Part 2 Interior Inside the mental hospital where Oxley had been, you fly to Peru J. Crystal Skull - Part 2 Exterior Amazonian jungle, where the Russian camp is located, you fly to Peru, which is pretty close K. Crystal Skull - Part 3 Interior Inside the central temple in Akator, you fly to the Amazonian jungle L. Crystal Skull - Part 3 Exterior Outside the central temple in Akator, where the Ugha attack, you fly to the Amazonian jungle M. Bonus Interior Inside a house with ugly carpet, as though you're playing with LEGOs as a kid, you fly to Nevada (which may explain the carpet, as it looks like something in a casino) N. Bonus Exterior Outside presumably the same house, the background is made up of grass and a white picket fence, you fly to Nevada #LIMIT VI. Glitches/Limitations: This section explains some, what I believe, are glitches, and some limitations I've discovered. A. First and foremost, in my opinion, is the biggest limitation, is the fact that the Staff (of Ra) is nothing more than a melee weapon in Level Builder. As you probably know, during the game, an unfocused light could be focused into a beam, which could be aimed at a Light Sensor. There appears to be no item that produces the circle of light on the ground to use with the Staff. B. Another occurrence of an item not having its main purpose is the Crystal Skull. Again, as you know, the Skull was used to make a path through the killer ants. The red driver ants aren't present in Level Builder, and it has no effect on the Small Spider or Scorpion. C. Dovchenko, when used as an enemy, will not attack and barely moves from the spot he is placed. In order to kill him you have to bound him with the whip and pick him up and throw him. YouTube user, JLGluvsLara, has told me that she had the same issue with Agent Spalko, but I didn't experience that one. I believe she has the 360 version, though. Interdimensional Being, Peru Nurse, and Market Trader also will not attack. But this is most likely not a glitch, as they are probably intended to be friendly. Their assigned movement seems to occur correctly, also, unlike Dovchenko. #ADVEN VII. Build Your Own Adventure: This section has brief instructions on how to use Build Your Own Adventure. It allows you to choose any unlocked levels in the game or any validated levels created in Level Builder and connect up to ten of them. They can then be played continuously with a short intro, a short cut scene in between each one, and a short ending, all of which are generic. A. How To Validate A Level Created In Level Builder: Once you are finished creating a level in Level Builder, it will have to be validated in order to be used in Build Your Own Adventure. I suggest naming it first. You simply have to choose Test Level (from the Options Menu, an option from the Player 1 and 2 Start Points' menus, or from the Pause Menu), then complete the level using the Players you have assigned to the level. You'll get a message stating, "Level Validated." I would further suggest choosing Exit Builder from the Pause Menu, and then Save And Exit. That seemed to work best for me, to keep both the name and validation. B. How To Build Your Own Adventure: Choose a blank slot and Create. First, you must select a quest item. This only appears in the aforementioned intro and ending cut scenes. The choices are: Ark Of The Covenant, Pyramid, Fake Holy Grail, Crystal Skull, Sphinx, Crusader Shield, Dinosaur Fossil, Nepalese Altar, Monkey Statue, Jade Dragon, Ceremonial Headdress, Anubis Statue, Skull, Eagle Statue, Pankot Diamond, Suit Of Armor, Ivory Elephant, Ancient Amphora, Gilt Frame Portrait, and Giant Hovitos Idol. You'll then be on a screen that allows you to assign a character to Player 1 from any unlocked or custom character, choose a level from any unlocked one from the game or any validated custom level, and a second circle to assign Player 2. The game will assign other characters originally in the game levels and the ones you chose in Level Builder, necessary to complete it. It will then have you assign a vehicle (or choose On Foot), which seems to change the cut scenes in between levels, or at least sometimes. It will have you then either Add New Level or choose Done. It will autosave, and you can choose to rename the adventure, up to 20 characters. #TIPS VIII. Tips/Tricks: This section explains some tips and tricks that may make building easier or possibly give you some ideas. A. Within Level Builder, if you choose the same character for Player 1 and Player 2, and then add your custom level to a Build Your Own Adventure, there won't be two "tagalongs." If one of those characters is one of the two chosen for the level in the adventure, there won't be any "tagalongs". This seems to work for multiple versions of the same character, also (e.g. Indiana Jones (Crystal Skull) and just plain Indiana Jones), but only for levels created in Level Builder. B. This may be more obvious. If you plan on adding your level to a Build Your Own Adventure, try to make the two assigned Players of the same type as the ones to be used for the Adventure. For example, if you plan on using a custom character that has a pistol and Indy, then assign Mac and Indy to the level. That way, when testing and/or validating the level, it is being experienced as it will be within the Adventure. C. A possible use for the Failure Firework: the first switch you activate could have a timer on the (GS), and/or a timer could be applied to the Failure Firework's (RS), for a total of up to 20 minutes (up to 10:00 on each socket) to complete the level or it fails. Just remember that anything attached to the switch's (GS) will not activate until its timer has elapsed, which could trigger something indicating half the time is left. See the Slave Drive Cave bonus level in Temple Of Doom for another usage. #LEGAL IX. Legal/Acknowledgements: Only GameFAQs.com and BrickRaiders.net have permission to host and display this guide. Special thanks to YouTube users, stellalune and JLGluvsLara, for their input and patience. Subscribe to their channels!! Also special thanks to LucasArts, Traveller's Tales, and everyone else who had a part in the creation of these beloved films, and the games based on them. The intent of this guide is to improve the enjoyment of those playing it. I am not seeking any kind of gain, monetary or otherwise. Email guidelines: My email is brent6980@yahoo.com. If you choose to email me with questions or comments about this guide, please denote in the subject line: LEGO Indiana Jones 2. Praise be to God for His many blessings! This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2012 Brent Long